Clair Obscur: Expedition 33

2025 RPG, Turn-Based, Open World, Fantasy · Score 10 out of 10

Studio & publisher
Sandfall Interactive / Kepler Interactive
Available on
PC · PS5 · Xbox Series X|S
Price
US$49.99 on Steam

Couch dad reviews

The hype is real, and the hook in the first hour is the best I've ever played. Perfect for Scummers who want a story that doesn't pull punches and a fight system they can bend to their own style.

Play if

  • you're willing to find out for yourself what the hype is all about
  • you care about characters and story
  • you're ready to be immersed, mindscummed, and to pick an ending and fight half the fandom forevermore

Skip if

  • you will disintegrate at the words "turn-based"
  • you want brainless action
  • you hate French devs

Screenshots courtesy of the Steam store page

The review

Player 1Couch dad

A couch dad who bought it on the trailer before the world caught on, mains the women, cheeses every boss he's allowed to, and knows for a fact that Verso and Renoir were right all along.

Played on
PS5
Status
Finished

Prologue

If you're new here (welcome, btw), I'm a turn-based JRPG guy. Give me a party, a menu and a turn to think, and I'm home. So when the first trailer dropped, long before the awards and the think pieces, I already knew I was buying this. Turn-based, gorgeous, and a tease of a hook I couldn't stop thinking about. I didn't know it was going to be anything special. I just wanted it.

Then it won nine Game Awards, including Game of the Year 2025, and a strange thing happened: people started refusing to play it. Too much hype, the awards are rigged, turn-based is dead, pick your reason. I get it. I've skipped things for less. But trust me on this one. It's just that good.

Gameplay9

It's perfect for me. I suck at souls-likes and I'm too chicken to even start Sekiro. But I'm 1000% a turn-based and tactics fan. I loved The Legend of Dragoon and the first Magna Carta (never played the second one, because it decided to be a turncoat from PS to Xbox). This game sits right in that lineage. The QTEs make every fight exciting and make you pay attention, but the turns in between let you think and plan.

What makes it great, though, is the builds. Each party member has a specialty, and on top of that there's near-limitless variation to design your own favorite synergy. You want hard mode? Don't overtune, or unequip your passives altogether. You want to cheese? Min-max like me. My party is Maelle as a 1 HP glass cannon, Lune as the build-up nuker and healer, Sciel as the tank and support. I finished the game before the patch, so yes, I unashamedly cheesed the entire last act and the optional bosses with Maelle. This game lets everyone pick it up and play it to their own optimal style.

Why a 9 and not a 10: it tries to attract turn-based fans and action fans, and it's purely neither. For the hybrid player, it's better than both. For anyone used to only one, there's friction, and I'll acknowledge it.

Story10

Here's the story in beats, and I'll keep it vague on purpose. The prologue hooks you immediately. The scene after the landing sets the stage and the mood for everything after. The end of Act I tells you this game doesn't pull punches. The entry into the final act tells you this is a proper fantasy world that'll blow your mind. And the ending... makes you pick a side.

Without saying who or how: someone you've grown attached to will not be around for the rest of the trip, and the game makes sure you feel it. The world you've been fighting for might not be what you think it is. And when the credits are in sight, you'll have to decide what to do about that. So will half the fandom. The mark of a great story is how long you keep thinking about it, and arguing about it, after the credits roll. This one will probably stay with me for good.

Impact10

The music is outta this world. Start the game, sit on the main menu, don't touch anything. You'll get the feels before you've pressed a button. Lorien Testard wrote a soundtrack that sat on top of Billboard's classical charts for six weeks, and the game hasn't even started yet.

The intro chapter is the most hooked I have ever been in a video game. It opens with drama, not action, and that drama is the best motivation for playing the entire story I've ever been handed. It sets the stage, sets the mood, sets everything. And then there's the look: dark, fantastical, unique, crafted with love by people who clearly cared about every brushstroke. Fantasy at its peak.

Depth9

What this story is about: grief, and what a family does with it. Letting go, or refusing to. Who gets to decide when a story ends. Heavy stuff for a game where you ride a giant friendly creature across the ocean, and it carries every bit of it. The twists are gut wrenching because they land on those questions, not on plot mechanics. It's very grounded. I'll tell you that.

So why a 9? Fantasy stories always give and take. When you find out in the final act what this story is really about, it minimizes, a little, the value of the characters and the journey you took with them. It's still a generational story. I don't know how I'd fix it, or if it even needs fixing. But part of the depth I had to brush off with a "yeah, right, okay, it's a fantasy story after all," and that's the one point.

Cast10

All of them are great, and I have nothing else to say but glaze over every one of them. Ben Starr as Verso, Jennifer English as Maelle, Charlie Cox as Gustave, Kirsty Rider as Lune, Shala Nyx as Sciel, Andy Serkis as Renoir, Rich Keeble as Monoco. Top tier, the lot. Jennifer English took Best Performance at The Game Awards for Maelle. I'd have voted Verso, but Ben Starr would be insufferable about it (JK), so Jen can have it.

Value10

US$49.99 at the time of writing. Call it a 40 to 60 hour game; I lost track of time, and the side content is worth it for the lore and the costumes. Buy it for the story and the music alone and it's a steal. Great gameplay to boot. This is a brainless buy.

Epilogue

My 10 for games means one of three things: I'm biased, I'm nostalgia-baited, or it's just that good. No nostalgia here. Biased, maybe, toward turn-based and toward a party of three women who carried me through the final act. But mostly, it's just that good.

I haven't touched the free update with the new bosses, and I'm being honest about why: I'd need actual skills now, and I'd rather lavish in my cheesy memories a little longer. Buy me a coffee and I'll go get humbled. Maybe.

Clair Obscur: Expedition 33: a painting you'll want to live in, and a story that asks whether you should.

Expansions

DLC / Story Updates

  • Verso's Drafts

    Not played yet

Status

The stat block

The score says how much I love it, the stats are here as an excuse to gamify the site. It may help you or confuse you. Either way, you're welcome.

Sage Thoughtful and deep, story first.

Sage

Thoughtful and deep, story first.

Overall score 10 out of 10, his gut call, not an average

  • Impact10Impact. Spectacle, excitement, visuals, sound
  • Story10Story. Plot, originality, the ending
  • Cast10Cast. Performances, chemistry, characters
  • Depth9Depth. Themes and ideas
  • Gameplay9Gameplay. Mechanics, controls, feel: how it plays in your hands
  • Value10Value. Worth the full price or not.

Quest log

Lukewarm to hot takes

The questions people are actually asking about this one, answered by the couch.

  1. How long is it, and is the side content worth it?

    HowLongToBeat says 29 hours for the story and 69 for everything, at the time of writing. I lost track of time somewhere around hour 40, so call it 40 to 60. The side content is worth it: it pays out in lore and costumes, and the costumes are half the reason to explore.

  2. I'm bad at parrying. Which difficulty?

    There are three (Story, Expeditioner, Expert) and you can switch anytime. Story mode widens the dodge and parry windows, and there's an accessibility option to automate the timed presses on your own attacks (not on enemy attacks, you still dodge those). If you're here for the story, either watch a streamer or set it to Story mode. No shame. You won't regret it.

  3. Is it a JRPG if it's made in France?

    They say themselves they were inspired by JRPGs, and the story arc and the ridiculous power levels you unlock in the final act are JRPG to the bone. Call it an RPG if that makes you feel better. This is the love child of a JRPG and it deserves a seat at the table.

  4. Is it still "indie"?

    If there's one thing I disagree with The Game Awards on, it's this: it should not have won the indie awards. Indie means self-published, no? This one is published by Kepler Interactive, and Kepler is no small fry: they put out Sifu and Pacific Drive. I wouldn't classify it as indie.

  5. Is cheesing it with a 1 HP Maelle cheating yourself out of the game?

    Out of the fights, yes. Out of the story, no. Not a single skip button was pressed, and I've watched at least 20 different streamers react to the first chapter online. Liquid might have escaped my tear ducts each time. I regret nothing.

  6. Should a single-player game get nerfs at all?

    It should, and I say that as the guy who finished before the May 2025 patch cut Maelle's Stendhal by 40%. The build I used is overtuned. It lets you skip hard bosses in one turn, and that does hurt the excitement a bit. A bit.

  7. Which ending did y...

    Verso. Verso and Renoir were right all along. I watched both endings, and I'm 1000% sure. Fight me in the comments.

  8. The Indie Game Awards took back its Game of the Year over AI placeholder textures that were patched out days after launch. Fair?

    Hell no. Anti-AI folks love to overreact. Now buy me a coffee so I can pay for Ava's tokens.

Couch dad asks

Honest question

Since I picked Verso, the Maelle-ending fans will speak up anyway. So here's my actual question: if Sandfall makes another game, do you want a prequel, a sequel, or something completely original?

Pull up a chair and…

Filed under

Clair Obscur: Expedition 33

Clair Obscur: Expedition 33: the trailer

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Everything here is one guy's opinion and a lot of late nights. If a review saved you two hours, or cost you two hours you enjoyed, the coffee goes toward the next one.

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