FINAL FANTASY RESONANCE

Square Enix's HD-2D remake of the first story arc of Final Fantasy Brave Exvius, the mobile game: Rain and Lasswell, two knights of Grandshelt, chase a dark knight who is shattering the world's crystals, with Fina, a girl who remembers nothing but her name.

2026 JRPG, Turn-Based, Fantasy · Score 7 out of 10

Studio & publisher
Square Enix, LANCARSE
Available on
PC (Steam)
Price
US$49.99 on Steam

Couch dad reviews

A decent game I enjoyed all the way to the credits: nostalgia with decent stuff around it, a cast worth meeting, and a build system you can bend until bosses stop being a problem. Perfect for Scummers raised on Final Fantasy who want a comfy turn-based ride and don't mind calling the twists early.

Play if

  • you grew up on Final Fantasy and miss the turn-based ones
  • you'd rather break a build than learn a boss
  • you're in it for the party banter more than the plot

Skip if

  • you need a story that surprises you
  • you want your Final Fantasy grown up
  • you expect a battle system that goes beyond turn-based in its purest form

Screenshots courtesy of the Steam store page

The review

Player 1Couch dad

A couch dad who is a Final Fantasy casual fan who forgot most of the lore, played Brave Exvius for five minutes way back when, and wandered into Dragon's Maw by accident to come out 15 levels ahead of the story.

Played on
PC (Steam)
Status
Finished

Prologue

I'm a Tifa simp and a Square Enix casual fan. I only found out this was a Brave Exvius remake while writing this review (thanks, Ava), and suddenly it made sense why some of these faces looked familiar. It might also explain how basic the story is: it was probably written for the mobile game first. I played on PC with the English voices, finished the campaign and all 33 tracked side quests, and left a pile of hidden ones and secret bosses for later.

Full disclosure: I heard good things about this game, and I don't think it's that great. Am I just pickier? Touch my crystal and find out.

Gameplay7

Two parts of this game matter, and I only love one of them. The battle system is basic: turn-based, with a timeline showing who acts next, a Stagger gauge on everything that moves, and a lot of pressing the same buttons. It gets grindy and repetitive. Don't start on Expert either. I did, and it turned the early levels into a grindfest. Lazy difficulty design, too: enemies just get more HP and you deal less damage. I swapped to Normal and never went back.

The build system, though, is where the fun is. Visions hand out abilities you can mix across characters within a cost limit, and the party composition has real room to play. If you're new here: I cheese. I do side quests the moment they appear, and I like min-maxing my party and figuring out the optimal loop. This game let me. Before the end of chapter 7 I stumbled into a place called Dragon's Maw, beat enemies I had no business beating, and came out at 70 for a level-55 boss. From there it was over. My two casters, each with Arms Akimbo plus Dualcast, throw four Ultimas a turn apiece. My support buffs, heals, debuffs and chips in damage on the same combo, four or five casts a turn. The tank, with Ribbon accessory and Reraise, soaks every hit in the game, AoEs included, with Arms Akimbo into Multi-Cover and Guard. I hadn't even given him Squall's Double Action yet. The final story boss took single turns to beat.

Which brings me to Octopath Traveler, because the comparison ran in my head the whole game. Octopath's boost system makes every attack a decision, and you have to actually exploit weaknesses to win. Here, non-elemental spells like Meteor and Ultima bypass the need to care about elements at all. The journey there was fun; the destination left me empty. Two small quality-of-life gripes on top: the battle screen offered me fifty skills when I only ever used a handful, with no presets to save and no way to hide the rest, and Zoldaad badly needed a quest tracker on the train menu. Couch Dad is not browsing every single map to find the right one.

Story6

Weak, with select gold moments. The gold is almost all in the side quests. The main quest never stuck with me; more than once it made me cringe instead. But take them on, dive into each character, and they get to shine. Nichol's side story is the best thing in this game. So there are hidden gems here, just not where the game points the camera.

Everything else arrives on schedule. Two chapters in, I had a hunch about where this was going, and so will every JRPG player out there. The twists are predictable, none of them land heavy, and the plot holes are the kind you can see from orbit. My personal favorite: if you've lived 700 years, it shouldn't take you that long to find love. Yet here, everybody who matters finds their one true love at exactly year 700. Convenient. And the last fight is where the design falls apart: it felt random, forced, and not compelling at all.

The final boss was

Impact7

The music is great. Elements Garden, the Brave Exvius composers, wrote 33 new tracks and brought the old ones along, and every piece of it is good. None of it stuck in my head for days, and I couldn't hum you a tune now, but there wasn't a weak track either. All of them baseline good, and for a 40-hour game that's more than most manage.

The throwbacks are the Visions: Warrior of Light, Terra, Cloud, Shantotto, Y'shtola, Clive, each one with a little multiple-choice get-to-know-them chat when you meet. The choices change nothing about whether you get them, and that's the point. It's a moment, not a test. I enjoyed every one of them. And Sephiroth is in there as an optional boss, if you've ever wanted to watch him lose to a tank build.

Depth5

Being generous, the messages work in general. There's a lot of focus on love of different kinds (blood family, found family, siblings, lovers, enemies), which is always good. And some personal side quests made this cold black heart of mine feel something.

What doesn't: it's all archetypes. Every anime and JRPG template you can name is here, to the point where I rolled my eyes all the way to the roll credits. And if you're around my age, raised on the PS1 and PS2 Final Fantasies, this story falls short of our demographic. It feels young and basic. Mature themes get a nod and move on; Octopath and Final Fantasy XVI actually sit with them.

Cast8

Here's the strange part. I usually pick my favorites among the women for the looks and pay attention to little else. I'm just cultured that way. In this game, the men are the ones who carry it.

Nichol first. The strategist, my favorite anime archetype: his character, his side quest, his whole story. He walked in with a formation chart and left with my heart. Lasswell can be funny as hell, and his good moments I'll always cherish; his story climax, though, was kinda cringe and didn't make sense to me, so he fell off a bit. Jake, the sleazy man, is funny too. He got a lot of good scenes, and every good one is a funny one. I didn't care for his serious backstory. A funny character trying to be serious, when all I wanted was more of the jokes. Lid, among other things, is there as his comic-relief partner, grounding him; the mechanical chocobo idea is good, but I never really used her, so I didn't see all of it. Sakura took a lot of the spotlight, and I enjoy her character enough not to mind.

Rain is your typical goody two-shoes lead. No substance of his own; the cast around him brings it. The two love interests are the two archetypes you already know: one chases the hero, one is too innocent to ever say what she feels. The Archwitch, though, the one who taught you the tutorial? She made me scream mommy. Again: cultured. The antagonists are mostly well written too, and I did enjoy most of their arcs.

I played in English and never tried the Japanese, because this is an 8/10 dub. Being able to read the lines instead of matching lip sync helps, and decent voice actors do well with that.

Value6

US$49.99 at the time of writing, which is standard industry pricing for what it is. HowLongToBeat puts the main story at 39 hours and everything at 58. It's a good game, not a great one: fans of Final Fantasy and turn-based should buy it at the release price. Everyone else can let a sale decide.

Epilogue

Good, not great, but a game I enjoyed. If you're a hardcore Final Fantasy fan, you'll enjoy this one too; there's enough nostalgia bait here to feed a whole generation of us. That said, a lot of you are around my age now, and the story stayed young while we didn't.

What the story misses, the party makes up for. The build system kept me going, and the music was good company. It's been a while since I finished a game, and this one got me to the credits with no regrets.

Final Fantasy Resonance: an old tune played by a new band, decent enough to hum along.

Status

The stat block

The score says how much I love it, the stats are here as an excuse to gamify the site. It may help you or confuse you. Either way, you're welcome.

Battlemage Serious fantasy adventure: elves, dwarves, dragons.

Battlemage

Serious fantasy adventure: elves, dwarves, dragons.

Overall score 7 out of 10, his gut call, not an average

  • Impact7Impact. Excitement, visuals, sound
  • Story6Story. Plot, originality, the ending
  • Cast8Cast. Performances, chemistry, characters
  • Depth5Depth. Themes, ideas, takeaways
  • Gameplay7Gameplay. Mechanics, controls, feel
  • Value6Value. Worth the full price or not

Quest log

Lukewarm to hot takes

The questions people are actually asking about this one, answered by the couch.

  1. Do you need to have played Brave Exvius first?

    No. I played it for about five minutes a decade ago and only found out this was a remake while writing this review. You may get more out of it if you did. I wouldn't know.

  2. Is it Octopath Traveler with a Final Fantasy skin?

    No, and Octopath is the better game. Boosting your attacks and having to actually exploit weaknesses keeps every fight alive over there. This is nostalgia bait with decent stuff around it.

  3. Critics are split: Game Informer 9/10, IGN 8/10, Eurogamer and VGC 3/5. Who got it right?

    Now this is an interesting one. I heard good things from my non-critic circle, and I came out a lot more underwhelmed than the scores led me to expect. I'll just say this: if you don't like turn-based, don't start here. If you're already a Final Fantasy fan, don't think twice and try it.

  4. After Final Fantasy XVI went full action, is going back to turn-based the right call?

    Octopath proved the old school still sells. The Final Fantasy VII remake series found a hybrid that works for me, and I'd take that over the full action versions any day. This one is pure old-school turn-based, and honestly, it drags a little. My dream: in July 2025, Square Enix had the Clair Obscur devs over for a visit. If that ever turns into Sandfall writing and developing one of Square's IPs, take my money now.

  5. Is Rain the most forgettable lead in the series?

    Yes. He's the vanilla hero, so everybody around him gets to have the interesting opinions. He gets maybe one good moment toward the end. Mind you, I'm biased toward darker leads, so in my mind this was never Rain's story. It was .

  6. Denuvo on PC: does it hurt?

    My PC ran it smooth. That's all I've got; the Steam Deck crowd can fill the comments.

  7. Should they remake the next arc?

    I'll play it. With lowered expectations, but I'll still play it.

  8. Ultima Weapon, Gilgamesh, the secret dungeons: all still waiting for you?

    Gilgamesh was a low-level side quest, so he's done. Ultima Weapon, not yet. Chamber of Arms, not finished either. I may get to them when I have time. Platinum? Most likely not, too grindy. Buy me a coffee and time might suddenly be summoned.

Couch dad asks

Honest question

Brave Exvius players: is this exactly the story you played? How does it compare: what stayed the same, and what changed?

Pull up a chair and…

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FINAL FANTASY RESONANCE

FINAL FANTASY RESONANCE: the trailer

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Everything here is one guy's opinion and a lot of late nights. If a review saved you two hours, or cost you two hours you enjoyed, the coffee goes toward the next one.

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The score says how much I love it, the stats are here as an excuse to gamify the site. It may help you or confuse you. Either way, you're welcome.